Captain! America: A Hero's Duty | Understanding What A Team Captain Does
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So you think you want to be the team captain of a darts team (around the world, there are former and current darts team captains wryly smirking). Anyone can technically be one, but just like the dart throw itself there is a lot of active nuance to do it well. You don’t need to be a superhero like Captain America, or Dr. Manhattan, to captain a darts team. At times though, you will feel like you need to wear your cape and engage some superpowers to get the job done well.
Before you take on the endeavor, you must know what you are signing up for. Even if you never want to be at the helm of the ship, it is worth knowing what goes into it before agreeing to play for a particular captain. But first, what is a team captain? “Captain” is not just a title bestowed or taken on, it is a verb as well. “Captaining,” is done before, during, and after a season.
A team captain is “one who leads or supervises” and “a person of influence in a field." Both of these definitions are important in doing the job of a team captain.
Not everyone wants to be a leader, and not everyone who comes into a leadership role is cut out for it. Leadership is a tough quality. It can be learned and the respect that comes with it can be earned, but it is something nearly impossible to have someone teach you directly from a textbook. Leaders are not born; they are made by soaking up the lessons of one’s own experiences in their field.
I never sought out to be a team captain. It was never my desire to be in charge. Many years ago, I was on a team of younger upstarts who all had hunger to take some larger scalps. Along the way in the regular season, I had a masterful outing against the strongest player on the strongest team ever to come out of New Jersey to play in New York City. When it came to facing that team in the playoffs, I got sat in singles 501 against that very team. Outwardly I said nothing, but on the inside I was hot. While we were not going to survive the team pummeling we took, I thought I had done what was necessary in the regular season to have earned the right to play singles against this all-star squad.
The team captain, a friend to this day, didn’t say anything about his decision and I didn’t ask about it. By the end of the night, I knew I needed a change. I was not upset at my friend for making a decision I didn’t agree with. The only thing that bothered me was that he didn’t communicate the reasoning for his decision. I likely would have disagreed with his justification, but I would have respected the effort of communication. Perhaps it didn’t even cross his mind as something that needed justification.
Maybe I hadn’t earned the right to play as a player, but I was confident that I had earned the right to hear that as a person. I promised myself I would become a player that could never justifiably be sat ever again. My first real goal was set. My incessant practice that off-season put me on serendipitous crash course with New York City’s most accomplished and enigmatic league player, James Donovan.
One night, we sparred for hours. After winning about 50% of the legs that evening, his exact words were, “If you keep throwing like that, we’re gonna have to put a team together.” I said, “If you put a team together, I’m IN!” He smiled, laughed, and pointed at me. I told him if he was in, I could sell the team to other players on his inclusion alone.
Out of no where, I was now a team captain for the next season. I had to convince players to play for me in the recruiting process. I made difficult choices and consulted James on decisions I felt were “above my pay-grade” to make on my own. He yelled at me the few times I tried to sit myself, and it wasn’t until we won the championship as a Cinderella story that I realized I was on to something. I had accomplished the ultimate team goal my first season as a team captain and checked off a few personal goals along the way. In the following seasons of highs and lows, I recognized how many hats must be worn as a captain to get the job done well without sacrificing team success, personal growth, or enjoyment.
The job of team captain starts before the season begins. Fielding a team and filling a roster happens weeks if not months before the first darts fly. This is not as simple as looking at your roster limit and filling it up with names in your division that are available. You should start with 2 keys: What type of team are you looking to field and what type of roles are you trying to fill. Is this a team of friends/coworkers having a fun night out? Is it a team that is looking for hungry players to compete for the playoffs? Is it a team hoping to destroy everyone in its path?
Like any great organization, company, or team it should be forged by a mission statement. This can be as easy as naming your team something unique to rally around. I often change team names season to season as a way to refresh interest and get players talking about what exactly any of my team names mean. You can indirectly guide your teams’ behavior with a team name that is not buttoned-up. Conversely, a well-branded team name with purpose can subconsciously lead a team.
Players need to know if what you are putting together is what they are looking to be a part of. Once they agree with the path forward, then the key is making sure players are content with their initial role. This is important for managing playing time expectations. Are specific players starters? Substitutes? Emergency fill-ins?
Even with this considered it is important to be as definitive as possible. Some starters need or expect to play every leg. Some substitutes only want to play doubles sets, home games, or enough matches to qualify for the playoffs. Some emergency fill-ins only want to be called if you don’t have enough players, while some need a few days notice to be available. Of course when this is all done, you have to make sure your team is registered with the league before the deadline and sometimes make sure the league dues are paid.
Whether or not you are the best talker or writer, you will need to communicate early and often with your teammates as a team and individually. Despite league schedules being published online, on paper, and shared by you as image in a group text, you will need to remind and re-remind teammates of where you are playing and when. Weekly, you will need to elicit a response from enough players to field the minimum amount of players. You will need to bother that player who doesn’t respond during the day because of work, family, school, or just because they are aloof and really bad at responding to calls/texts.
You will need to adjust on the fly as life happens and reach out to your emergency fill-ins when someone has a family emergency or has to work overtime. In the middle of a match, you will need to be a master communicator to manage against opponents’ needle, comments, and sometimes overtly inappropriate gamesmanship. You will need to communicate well with other captains through the fog of a dart night to sort through issues in a clear-headed fashion.
DRAMA. Sometimes there is personal politics and loads of drama that you may need to become privy to. Based on who you need on your team, it may add or eliminate the possibility of certain players being included. One player hates another player, one player is dating the ex of another, one player is banned from a bar for having had a fight there. The list of these things goes on and on and it's mind numbing. No team captain really wants to have to smell any of the dirty laundry, but you will have to hold your breath, sigh deeply, and massage these issues to the best of your ability. It is baffling how many soap-opera-like storylines can play out in our community.
The least sexy part of team captain responsibilities is the paperwork, data entry, and team management. You will need to make sure if you still use paper scoresheets that they are filled out correctly and neatly, and that they don’t get spilled on. It is worth carrying an extra box of chalk or dry erase marker if you still keep score that way.
If you use DartConnect or a scoring app of the like for steel tip darts, having a tablet and charger may be your responsibility to bring. A tablet charger is a MUST these days. If scoresheets, pictures, or emails need to be sent to the league, you must remember (in stupefied fashion) the same evening or the next morning.
A coach’s job is to find a way to get the most out of their players. A coach ideally should have a breadth of experience and be well regarded for such. A team captain who does this well knows how to manage opponents, venues, and different personalities. Some like constant fist bumps between throws; some need to be undisturbed; and some need to know that you’re watching. Not only do you need to know it, but you need to instruct the rest of your team as to how to properly support each teammate.
For the players that are newer, younger, or less experienced, a team captain must lead and direct: answer questions, give direction, and encouragement. There are some players that are good with the “sink or swim” approach, but some need a bit more. It was you as the team captain who included them on the team, so it is your job to put them in the best position to preform well.
Team captains should know the rules better than everyone. Yes, it sucks to have to be that person on the team, but in a match there are times when teams are late, oche-lines get stepped over, or scorers get too inebriated. Someone needs to know what to do, and how to do it. Annually, rules get amended as players bend and break them. It is your job to stay on top of such amendments.
It is important for a team captain to know where your team is in the standings and what might be needed week to week based on different opponents. There are matches you may need your best players to compete and other matches in which you can get substitutes more playing time. Furthermore, as a season carries on, it is important to keep track of your teammates’ individual stats. Are they in the running for MVP? For the Allstar plaque? Have they played enough to qualify for the playoffs? Are they in the running for single-night or single-season records? These are things a good team captain will want to grant those players the opportunity to earn.
There are times when players will share some of their life’s dramas and traumas, and at times they should. Energy and synergy on a team are important. It is important for players to communicate and confide in their captains when/why they will be late, will not be available, or are struggling to bring the right energy or game. Maybe it's overtime shifts, maybe it's trouble at home, maybe it's illness of a loved one. Team captains sadly need to be behind the curtain on your lives a bit to manage a team well and have personal compassion for what a player may be living through. With such knowledge, team captains and teammates can rally around their troubled brethren and forge stronger bonds.
If you are thinking about captaining a team in the future, I have compiled a handful of sentiments from fellow players and team captains as food for thought:
Whether you are a team captain, aspiring to be one, or a player trying to understand the decisions being made – let this be your guide.
Captaining comes with a lot of responsibility, and sometimes it can seem to be more effort than it is worth. But when all is going well and a team is performing as a well-oiled machine, it can also be effortless and deeply rewarding. There is no greater feeling than seeing your name on a trophy with “Captain” written beside it.
Respectfully,
Dax
Dr. Manhattan